Last week I participated joined a workshop where the topic was gaming in class. By the way, I was the only one not actively participating in gaming, ref picture taken by Jørund Skaug. I did, however, manage to get insight into at least one of the games played! Two subjects were introduced, math and history and art. See here for more info in Norwegian.
Gaute Hauge and Vegard Relling from Nordahl Grieg shared their experience with game testing for European Schoolnet and game producer Triseum.
In the game Arte: Mecenas the player takes the role of a banker in Renaissance Florence, where they conduct trade, form alliances, and is involved in art and architecture.
The game is in the point-and-click genre, and we discuss that there might for some students be too much text. The best way to do this we concluded, was first to try the game alone, spend the time it takes to read the instructions, and then play the game in pairs. The point would be to discuss strategy and art. See info on the webpage here:
Game-based learning Follow in the footsteps of the Medici Family
Experience the political, social, and economic factors that shaped the Italian Renaissance of the 15th and 16th centuries in this educational gaming journey.
The game Variant: Limits in mathematics was introduced and even if the presenters did not teach math they did say that other teachers at their school had seen pedagogical gains using. In other words, the feedback on this game is very good.
Free resource of educational web tools, 21st-century skills, tips, and tutorials on how teachers and students integrate technology into education.
Immersive 3D world that allows players to manipulate objects by mastering calculus principles and theories, directly connecting the mathematics and gameplay. Compelling narrative and a high-stakes adventure providing clear goals and motivation to succeed. Intuitive feedback and game interaction allows players to play and explore at their own pace. Intelligent game analytics allow instructors to monitor student engagement and provide insight into player progress.
If you are wondering about the title of this blog post and would like to explore the literature on game-based learning I recommend the article found here: